> For the complete documentation index, see [llms.txt](https://krjaeh0.gitbook.io/j-log/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://krjaeh0.gitbook.io/j-log/gamedev/gameplayprogrammer/shadergraph/goranitvshadertimeline.md).

# GoraniTVShaderTimeline

## ◈ 꼭 알아야 할 것

* [0:16](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=16s) 셰이더의 작동원리
* [4:46](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=286s) URP 프로젝트 생성
* [5:34](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=334s) 2D, 3D에서 URP 업그레이드 방법
* [6:34](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=394s) 머테리얼과 셰이더
* [9:00](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=540s) 스크립트로 변수 참조
* [12:44](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=764s) In, Out 매개변수의 형태
* [16:08](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=968s) 버텍스와 프래그먼트
* [20:27](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=1227s) PBR마스터 변수
* [26:20](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=1580s) Sub 그래프
* [26:58](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=1618s) 벡터의 연산

***

## ◇ Artistic 예술적

### Adjustment 조절

* [28:25](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=1705s) Channel Mixer 색보정
* [28:52](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=1732s) Contrast 대비
* [29:05](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=1745s) Hue 색조
* [29:24](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=1764s) Invert Colors 색반전
* [29:49](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=1789s) Replace Color 색교체
* [30:02](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=1802s) Saturate 채도
* [30:08](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=1808s) White Balance 색온도

### Blend 혼합

* [30:37](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=1837s) Blend 혼합

### Filter 필터

* [31:22](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=1882s) Dither 잡음

### Mask 마스크

* [31:27](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=1887s) Channel Mask 채널 마스크
* [31:39](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=1899s) Color Mask 색깔 마스크

### Normal 노말

* [32:33](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=1953s) Normal Blend 노말 혼합
* [32:46](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=1966s) Normal From Height 높이에서 노말 추출
* [32:59](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=1979s) Normal From Texture 텍스쳐에서 노말 추출
* [33:15](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=1995s) Normal Reconstruct Z 노말 재구성
* [33:19](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=1999s) Normal Strength 노말 강도
* [33:23](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=2003s) Normal Unpack 노말 풀기

### Utility 유틸

* [33:51](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=2031s) Colorspace Conversion 색공간 변환 (리니어, 감마 공간)

***

## ◇ Channel 채널

* [35:33](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=2133s) Split 분할
* [35:46](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=2146s) Combine 결합
* [35:56](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=2156s) Flip 뒤집기
* [36:26](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=2186s) Swizzle 섞기

***

## ◇ Input 입력

### Basic 기본

* [36:32](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=2192s) Boolean 부울
* [36:48](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=2208s\&pp=0gcJCTAAlc8ueATH) Color 색깔 (포스트 프로세싱)
* [38:03](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=2283s) Constant 정적숫자
* [38:49](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=2329s) Integer 정수
* [38:53](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=2333s) Slider 슬라이더
* [38:59](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=2339s) Time 시간
* [40:34](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=2434s) Vector1, Vector2, Vector3, Vector4 벡터1,2,3,4 (벡터의 연산)

### Geometry 기하학

* [41:25](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=2485s) Bitangent Vector 비탄젠트 벡터
* [41:53](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=2513s) Normal Vector 노말 벡터 (오브젝트, 월드, 뷰, 탄젠트 좌표계)
* [45:33](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=2733s) Position 정점 위치
* [46:16](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=2776s) Screen Position 화면 UV (굴절 셰이더)
* [51:00](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=3060s) Tangent Vector 탄젠트 벡터
* [51:16](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=3076s) UV UV
* [54:25](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=3265s) Vertex Color 정점 색깔 (지형 셰이더)
* [56:00](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=3360s) View Direction 뷰 방향

### Gradient 그라데이션

* [57:04](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=3424s) Gradient 그라데이션
* [57:36](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=3456s) Sample Gradient 그라데이션 샘플

### Lighting 빛

* [57:58](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=3478s) Ambient 환경광
* [58:54](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=3534s) Baked GI 빛 굽기 (라이트맵)
* [59:54](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=3594s) Reflection Probe 반사 구

### Matrix 행렬

* [1:00:00](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=3600s) Matrix 2x2, Matrix 3x3, Matrix 4x4 행렬2x2, 3x3, 4x4 (행렬의 연산)
* [1:01:57](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=3717s) Transformation Matrix 변환행렬

### PBR 물리기반 렌더링

* [1:03:42](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=3822s) Dielectric Specular 비금속 극성물질 (물 굴절 셰이더)
* [1:04:56](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=3896s) Metal Reflectance 금속 반사율

### Scene 씬

* [1:05:32](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=3932s) Camera 카메라 (깊이 텍스쳐)
* [1:07:30](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=4050s) Fog 안개
* [1:07:54](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=4074s) Object 오브젝트
* [1:08:22](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=4102s) Scene Color 씬 색깔 (화면캡쳐 텍스쳐, URP업그레이드)
* [1:10:52](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=4252s) Scene Depth 씬 깊이 (Z버퍼, 가장자리 셰이더)
* [1:14:19](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=4459s) Screen 화면크기

### Texture 텍스쳐

* [1:14:29](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=4469s) Cubemap Asset 큐브맵
* [1:14:50](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=4490s) Sample Cubemap 큐브맵 샘플 (창문반사 셰이더)
* [1:15:46](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=4546s) Texture 2D Asset 텍스쳐2D
* [1:16:00](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=4560s) Sample Texture 2D 텍스쳐2D 샘플 (노멀맵 굴절 셰이더)
* [1:17:00](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=4620s) Sampler State 텍스쳐 설정
* [1:18:38](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=4718s) Sample Texture 2D LOD 텍스쳐2D 샘플 디테일
* [1:19:20](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=4760s\&pp=0gcJCTAAlc8ueATH) Texture 2D Array Asset 텍스쳐2D 배열
* [1:19:22](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=4762s) Sample Texture 2D Array 텍스쳐2D 배열 샘플 (텍스쳐2D 배열 에셋)
* [1:20:09](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=4809s) Texture 3D Asset 텍스쳐3D
* [1:20:11](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=4811s) Sample Texture 3D 텍스쳐3D 샘플
* [1:20:15](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=4815s) Texel Size 텍스쳐의 화소

***

## ◇ Master 마스터

* [1:21:09](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=4869s) PBR Master 물리기반 렌더링 마스터
* [1:22:04](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=4924s) Sprite Lit Master, Sprite Unlit Master 빛, 빛을 안 받는 스프라이트 마스터 (2D 라이트)
* [1:23:35](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5015s) Unlit Master 빛을 안 받는 마스터
* [1:23:50](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5030s) Visual Effect Master 시각효과 마스터 (Visual Effect Gragh)

***

## ◇ Math 수학

### Advanced 많은

* [1:24:24](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5064s) Absolute 절댓값
* [1:24:28](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5068s) Exponential 지수 (정적숫자와 소수점 맞추기)
* [1:25:33](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5133s) Length 길이
* [1:25:46](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5146s) Log 로그
* [1:26:29](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5189s) Modulo 나눈 나머지
* [1:26:48](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5208s) Negate 부정
* [1:27:04](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5224s) Normalize 일반화
* [1:27:40](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5260s) Posterize 포스터화
* [1:28:17](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5297s) Reciprocal 역수
* [1:28:32](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5312s) Reciprocal Square Root 제곱근의 역수

### Basic 기본

* [1:28:44](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5324s) Add 더하기
* [1:28:50](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5330s) Divide 나누기
* [1:28:56](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5336s) Multiply 곱하기
* [1:29:16](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5356s) Power 거듭제곱
* [1:29:32](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5372s) Square Root 제곱근
* [1:29:39](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5379s) Subtract 빼기

### Derivative 변화율

* [1:29:45](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5385s) DDX, DDXY, DDY 미분 X, XY, Y (플랫 셰이더)

### Interpolation 보간

* [1:32:38](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5558s) Lerp 선형 보간
* [1:32:49](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5569s) Inverse Lerp 역 보간
* [1:33:10](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5590s\&pp=0gcJCTAAlc8ueATH) Smoothstep 부드러운 보간

### Matrix 행렬

* [1:33:54](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5634s) Matrix Construction 행렬 건설
* [1:34:11](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5651s) Matrix Split 행렬 분할
* [1:34:30](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5670s) Matrix Determinant 행렬식
* [1:35:08](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5708s) Matrix Transpose 행렬 전치

### Range 범위

* [1:35:20](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5720s) Clamp 제한
* [1:35:25](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5725s) Fraction 분수
* [1:35:40](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5740s) Maximum 최대
* [1:35:51](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5751s) Minimum 최소
* [1:35:54](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5754s\&pp=0gcJCTAAlc8ueATH) One Minus 1빼기
* [1:36:07](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5767s) Random Range 랜덤
* [1:36:14](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5774s) Remap 재매핑
* [1:37:09](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5829s) Saturate 포화

### Round 근삿값

* [1:37:33](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5853s) Ceiling 올림
* [1:37:41](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5861s) Floor 내림
* [1:37:48](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5868s) Round 반올림
* [1:37:56](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5876s\&pp=0gcJCTAAlc8ueATH) Sign 부호
* [1:38:07](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5887s) Step 단계
* [1:38:23](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5903s) Truncate 자르기

### Trigonometry 삼각함수

* [1:38:45](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=5925s) Sine 사인
* [1:40:40](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6040s) Cosine 코사인
* [1:41:02](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6062s) Tangent 탄젠트
* [1:41:29](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6089s) Arcsine 아크사인
* [1:42:00](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6120s) Arccosine 아크코사인
* [1:42:18](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6138s) Arctangent 아크탄젠트
* [1:42:28](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6148s) Arctangent2 아크탄젠트2
* [1:43:11](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6191s) Hyperbolic Sine 쌍곡사인
* [1:43:42](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6222s) Hyperbolic Cosine 쌍곡코사인
* [1:43:49](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6229s) Hyperbolic Tangent 쌍곡탄젠트
* [1:44:17](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6257s) Radians To Degrees 라디안에서 도
* [1:44:42](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6282s) Degrees To Radians 도에서 라디안

### Vector 벡터

* [1:44:46](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6286s) Cross Product 외적
* [1:46:08](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6368s) Distance 거리 (가까워지면 사라지는 셰이더)
* [1:46:41](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6401s) Dot Product 내적 (프레넬 셰이더)
* [1:48:03](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6483s\&pp=0gcJCTAAlc8ueATH) Fresnel Effect 프레넬
* [1:49:23](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6563s) Projection 투영
* [1:50:20](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6620s) Reflection 반사
* [1:50:54](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6654s) Rejection 거부
* [1:51:14](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6674s) Rotate About Axis 축을 중심으로 회전
* [1:52:05](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6725s) Sphere Mask 구 마스크
* [1:52:43](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6763s) Transform 좌표계 변환

### Wave 파동

* [1:53:16](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6796s) Noise Sine Wave 노이즈 파동
* [1:53:24](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6804s) Sawtooth Wave 톱날 파동
* [1:53:42](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6822s) Square Wave 정사각형 파동
* [1:53:49](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6829s) Triangle Wave 삼각형 파동

***

## ◇ Procedual 절차

* [1:53:55](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6835s) Checkboard 바둑판

### Noise 노이즈

* [1:54:04](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6844s) Gradient Noise 그라데이션 노이즈
* [1:54:22](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6862s) Simple Noise 단순한 노이즈
* [1:54:32](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6872s) Voronoi 세포 (카툰 물 셰이더)

### Shape 모양

* [1:55:08](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6908s) Ellipse 타원 (모양 마스크)
* [1:55:21](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6921s) Polygon 다각형
* [1:55:29](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6929s) Rectangle 직사각형
* [1:55:32](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6932s) Rounded Rectangle 둥근 직사각형

***

## ◇ Utility 유틸

* [1:55:39](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=6939s) Custom Function 커스텀함수 (빛 가져오기, hlsl파일, 램버트 공식, 하프 램버트 공식, 블린 퐁 공식, 카툰 셰이더)
* [2:01:11](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7271s\&pp=0gcJCTAAlc8ueATH) Preview 미리보기

### Logic 논리회로

* [2:01:29](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7289s) All 모든
* [2:01:42](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7302s) And 그리고
* [2:01:48](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7308s) Any 어떤
* [2:01:51](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7311s) Branch 분기
* [2:02:04](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7324s) Comparison 비교
* [2:02:35](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7355s) Is Front Face 앞면인지
* [2:02:53](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7373s) Is Infinite 무한인지
* [2:03:05](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7385s) Is NaN 허수인지
* [2:03:21](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7401s) Nand 부정 그리고
* [2:03:34](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7414s) Not 부정
* [2:03:39](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7419s) Or 또는

***

## ◇ UV

* [2:03:44](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7424s) Flipbook 움직이는 스프라이트
* [2:05:05](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7505s) Polar Coordinate 극 좌표
* [2:06:28](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7588s) Radial Shear 뒤틀림
* [2:06:35](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7595s) Rotate 회전
* [2:06:48](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7608s) Spherize 구형화
* [2:07:01](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7621s) Tiling And Offset 타일과 이동
* [2:07:18](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7638s) Triplanar 삼면 (부드러운 지형 셰이더)
* [2:08:42](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7722s) Twirl 빙빙 꼬기

***

## ◇ Vertex Skinning 정점 표현

* [2:08:57](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7737s) Linear Blend Skinning 관절과 피부 혼합

***

## ◈ 유튜브 셰이더 살펴보기

* [2:09:09](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7749s) Forcefield 셰이더
* [2:10:08](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7808s) Dissolve 셰이더
* [2:10:58](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7858s) Flame 셰이더
* [2:12:18](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7938s) Portal 셰이더
* [2:12:52](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=7972s) Electricity 셰이더
* [2:14:14](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=8054s) Distortion 셰이더
* [2:15:16](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=8116s) Snow 셰이더
* [2:15:41](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=8141s\&pp=0gcJCTAAlc8ueATH) Triplanar 셰이더
* [2:16:12](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=8172s) Tornado 셰이더
* [2:16:35](https://www.youtube.com/watch?v=KnueAgpUL3Y\&t=8195s) Water 셰이더

***


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